New Player Guide

Welcome to Crowfall! This guide will outline the first important steps you’ll need to take to get into the action. Here’s some things you need to know right now:

Leveling a Character

  • Races have different stat bonuses and perks, you can see the details here, check the bottom of this list for meta friendly class/race combos
  • After creating your character you will enter God's Reach and being the New Player Experience, following this chain of quests will guide you through various Crowfall Systems and get you the intial maximum level of 30. Do not worry about grinding mobs, items, or gold until you are done with the NPE.
  • Max character level for a starting vessel is 30 and you get 15 Talent points per character. As you’re progressing through the talent trees make sure you carefully spend your points, they are extremely limited and will have a significant influence on how to play your character, be aware that picking a Domain at the end of a promotion is often critical but technically optional. If you have VIP on your account you can respec (attributes and talents) for free in the Temples near the Tree of Life or you can purchase an item to do so for gold from a neaby vendor. You can also boost yourself to level 25 at a nearby pedestal (again also available from a vendor for gold), but we do not reccomend this unless you are already familair with Crowfall's mechanics.
  • Every other level you get attribute points, 140 in total on a starting vessel, they are mostly going into your primary stat based on class and role (we'll cover advanced vessels elswhere):
    • Strength: Champions, Knights, Myrmidons, Vindicator Templars
    • Dexterity: Assassins, Duelists, Rangers
    • Intelligence: Confessors, Stormcaller/Archdruid Druids, Archmage/Frostguard Frostweavers, Radical Clerics
    • Spirit: Crusader/Arbiter Clerics, Paladin/Fury Templars, Earthkeeper Druids, Icecaller Frostweavers
    Remaining attributes can be placed in secondary stats (often Dexterity or Intelligence for crit and crit amount, or Constitution for extra HP)
  • Keep in mind that some talents contains bundles of attributes, if you are not careful you may find yourself purchasing talents that push you over the stat cap (200 pre vessel upgrades) and thus wasting attribute points. We reccomend you either careuflly plan your talents and attributes ahead of time, or wait to spend your attributes until after you have finished your talent tree. You can find a very useful character builder here
  • You need to be within 100m of a mob kill to gain XP. Groups do not reduce your XP, group up with other players to speed up leveling via grinding.
  • Alternatively you can skip the NPE and grind appropriately leveled mobs to level to 30. As the zones progress so do the mob levels, be aware that the final few zones of God's Reach are PvP Zones and you can drop gold there!
  • When sacrificing items for XP at a brazier you do not get any excess XP over what you currently need to level. Make sure you sacrifice the minimum you need to reach a level. You can split stacks with shift+right click.
  • Try to acquire a set of Advanced Gear as soon as possible, either from grinding War Tribes or purchasing from players. War Tribe gear drops in the riskier worlds will be better, but you will want a decent baseline before entering those worlds. Novice gear is junk, even if the quality is better than an advanced piece it's raw stats are significantly worse.
  • Current group meta friendly class, promotion, and race suggestions include:
    • Champion:
      • Pit Fighter: Minotaur, Stoneborn
      • Alpha Warrior: Half Giant, Minotaur
      • Barbarian: Half Giant, Minotaur
    • Cleric:
      • Arbiter: Centaur, Human, Stoneborn, Guinecean
      • Crusader: Centaur, Human, Stoneborn, Guinecean
      • Radical: Half-Giant, Guinecean
    • Confessors:
      • Fanatic:High-Elf, Nethari, Elken
      • Inquisitor: High-Elf, Nethari
    • Druid:
      • Stormcaller: Fey, Half-Elf
      • Earthkeeper: Wood-Elf
      • Archdruid: Fey, Half-Elf
    • Frostweaver:
      • Archmage: Fey, High-Elf
      • Frostguard: Fey, High-Elf
      • Icecaller: Wood-Elf
    • Knight:
      • Secutor: Centaur, Elken, High-Elf, Human
      • Swordsman: Elken, Human, High-Elf, Centaur, Guinecean
    • Myrmidon:
      • Titan: Minotaur, Half-Giant
    • Ranger:
      • Archer: Wood Elf, Half-Elf
      • Warden: Wood Elf, Half-Elf
      • Brigand: Wood Elf, Elken, Minotaur, Half-Elf
    • Templar:
      • Paladin: Human, Nethari
      • Vindicator: Nethari, Human
      • Fury: Elken, Human

Disciplines

  • Disciplines come in three varieties: Major, Minor, and Exploration. The former two focus on combat capabilities, while the latter type focuses on crafting and/or gathering.
  • Each Major discipline comes with one or two active or passive abilities, while minor disciplines come with only one. Exploration usually have at least two abilities as well. They all grant minor stat bonuses as well.
  • Every character unlocks 2 Major, Minor, and Exploration Discipline slots by level 30. A 3rd Minor slot can be unlocked via every class's talent tree. Some races get an extra free Minor slot for a possible maximum of 4 minor slots.
  • Not every character can equip every Major or Minor discipline, they all have various restrictions - but every race and class has a basic set available. You can unlock one of three domains at the end of each promotion in the talent tree. This will allow you to equip additional Major and Minor disciplines themed around that domain.
  • You can buy common disciplines from the vendors in the temple. Specially named thralls that appear primarily at night or during hot spot events drop minor disciplines or knowledges that can be used to craft major disciplines. Runecrafters can turn these items into equippable disciplines.
  • You can unequip a discipline by dragging it to your inventory when you are in the temple. This binds the discipline to your account and it can no longer be traded.
  • Disciplines can be upgraded by combining multiple copies of a lower quality into the next quality level. This only improves the minor stats on the discipline, it does not impact the active or passive abilities. Anyone can upgrade their disciplines via the personal crafting menu.

Items

  • In the God's Reach you do not drop your inventory when you die (in the PvP zones you do drop gold), in a Campaign world you will drop your entire carried inventory when killed. Your equipped gear will stay with you, but takes durability damage.
  • Weapons and Armor drop from war tribes (humanoid mobs) while ethereal dust and some crafting resources come from animals and elementals.
  • Every type of mob in the game can drop sacrifice items, these are usually lore flavored items that can be vendored or sacrificed at a God statue for XP.
  • When comparing items remember that you want Advanced gear; Novice gear is worthless.
  • You want the highest armor value possible, this usually means using the heaviest type of armor you can wear: Plate > Mail > Leather. On armor the Armor stat trumps most secondary stats hands down, pick the one with the most armor.
  • On weapons pay attention to Damage and Attack power, remember 10 Attack Power = 1 Damage when comparing weapons. Weight is also an important stat, you want the lightest weapon possible with the best damage value.
  • Healers care about weapon weight, but only care about support power as their primary stat, damage does nothing for them (aside from Paladins due to Devotion). Support power is fairly rare on war tribe drops, but keep an eye out.
  • If you use the port back to temple option while in Crow form you take extra durability damage. When in Crow form you can fly through gates and resurrect at any friendly or neutral hero statues on the map.
  • Outposts in the campaign worlds will sometimes have chests at them, if you kill the guards and capture the outpost you can loot the chest for several war tribe level pieces of gear and other loot.

Crafting & Gathering

  • All Crafters must equip their specific craft's exploration discipline. For the other discipline you can pair a complementary crafting disicpline or use a gathering discipline.
  • Progressing a crafter requires crafting items from that specialty for the chance to acquire an uncommon disicpline of that type, you will need several of these to upgrade your crafting exploration discipline and your crafting belt along with a large amount of gold: 144 Disciplines and 547k Gold to max out.
  • Once you have an uncommon crafting discipline equipped you can purchase a crafting belt available from exploration discipline vendor. This belt will give you some crafting stats and will be upgraded overtime to add additional stats.
  • For a more detailed explanation of how to build a crafter consult our Crafting Guide.
  • For gatherers the best long term choice is Guinecean Duelist due to primary gathering stats being maximized via gear and thus secondary stats take priority (Intelligence and Dexterity), plus access to stealth. Otherwise due to racial bonuses and stat bonuses you can also use the following, though long term they may be suboptimal:
    • Skinning: Minotaur Ranger Brigand - Dexterity
    • Quarrying: Half-Giant Champion Pit Fighter - Strength
    • Logging: Half-Giant Champion Pit Fighter - Strength
    • Mining: Half-Elf Assassin - Dexterity
    • Digging: Guinecean Duelist - Dexterity
  • Gatherers will often also try to take as many stat bundles as possible in their talents to maximize their gathering stats over perfect combat builds.
  • Gatherers can pick Major and Minor disciplines appropriate to their combat classes' regular needs, they will equip Exploration Disciplines into the specific slots just for them. You can either slot two gathering disciplines or instead of a second gathering you can use a specialty discipline like Villein/Connoisseur/Foreman. These only drop from R6+ nodes gathered with soul gemmed tools in Dregs campaigns.
  • Progressing a gatherer requires gathering items from that specialty for the chance to acquire an uncommon disicpline of that type, you will need several of these and gold to upgrade your gathering exploration discipline and your gathering belt: 144 Disciplines and 533,500 Gold to max out.
  • Once you have an uncommon gathering discipline equipped you can now use a gathering belt available from exploration discipline vendor. This belt will give you some gathering stats and will be upgraded overtime to improve said stats.
  • You can only equip intermediate tools (which can be crafted at the runetool crafting bench) with a common gathering disc. To equip advanced runetools you will need an Epic gathering disc.