New Player Guide
Welcome to Crowfall! This guide will outline the first important steps you’ll need to take to get into the action. Before we get into more detailed explanations here’s some things you need to know right now:
Leveling a Character
- Races have different stat bonuses and perks, you can see the details here, check the bottom of this list for meta friendly class/race combos
- After creating your character you will enter God's Reach and being the New Player Experience, following this chain of quests will guide you through various Crowfall Systems and get you to approximately level 15-18. Do not worry about grinding mobs, items, or gold until you are done with the NPE.
- Max character level is 30 and you get 15 Talent points per character. These talents are non-refundable, you will need to remake the character to change your talents. As you’re progressing through the talent trees make sure you carefully spend your points, they are extremely limited and will have a significant influence on how to play your character, be aware that picking a Domain at the end of a promotion is often critical but technically optional.
Every other level you get attribute points, 60 in total on a starting vessel, they are all going into your primary stat based on class and role (we'll cover advanced vessels elswhere):
- Strength: Champions, Knights, Myrmidons, Fury/Vindicator Templars
- Dexterity: Assassins, Duelists, Rangers
- Intelligence: Confessors, Stormcaller/Archdruid Druids, Archmage/Frostguard Frostweavers, Radical/Arbiter Clerics
- Spirit: Crusader/Arbiter Clerics, Paladin Templars, Earthkeeper Druids, Icecaller Frostweavers
- You need to be within 100m of a mob kill to gain XP.
- When sacrificing items for XP at a bonfire you do not get any excess XP over what you currently need to level. Make sure you sacrifice the minimum you need to reach a level.You can split stacks with shift+right click.
- Once you have completed the NPE you will need to grind appropriately leveled mobs to finishing leveling to 30. Move between the zones based on your level and avoid mobs that are too low or too high, the former will give little XP and the latter will kill you quickly. We recommend finish leveling to 30 in God's Reach before moving onto another World Band.
- Try to acquire a set of Advanced Gear as soon as possible, either from grinding or purchasing from the NPC vendors. War Tribe gear drops in the riskier worlds will be better, but you will want a decent baseline before entering those worlds. Novice gear is junk, even if the quality is better than an advanced piece it's raw stats are significantly worse.
Current group meta friendly class, promotion, and race suggestions include:
- Pit Fighter: Minotaur, Stoneborn
- Crusader: Stoneborn, Human, Centaur, Guinecean
- Radical: Half-Giant, Guinecean
- Fanatic: Elken, High-Elf, Nethari
- Inquisitor: High-Elf
- Stormcaller: Half-Elf
- Archdruid: Fae
- Earthkeeper: Wood-Elf
- Secutor: Centaur, Elken, High-Elf, Human
- Sentinel: Centaur, Elken, High-Elf, Human
- Titan: Minotaur, Half-Giant
- Archer: Half-Elf
- Warden: Half-Elf
- Brigand: Minotaur, Half-Elf
- Paladin: Human, Nethari
- Fury: Elken, Human
- In the God's Reach world band (God's Reach and the Infected) you do not drop your inventory when you die, in a Campaign world you will drop your entire carried inventory when killed. Your equipped gear will stay with you, but takes durability damage.
- Weapons and Armor drop from war tribes (humanoid mobs) while ethereal dust and some crafting resources come from animals and elementals.
- Every type of mob in the game can drop sacrifice items, these are usually lore flavored items that can be vendored or sacrificed at a God statue for XP.
- When comparing items remember that you want Advanced gear; Novice gear is worthless.
- You want the highest armor value possible, this usually means using the heaviest type of armor you can wear: Plate > Mail > Leather. On armor the Armor stat trumps most secondary stats hands down, pick the one with the most armor.
- On weapons pay attention to Damage and Attack power, remember 10 Attack Power = 1 Damage when comparing weapons. Weight is also an important stat, you want the lightest weapon possible with the best damage value.
- Healers care about weapon weight, but only care about support power as their primary stat, damage does nothing for them (aside from Paladins due to Devotion). Support power is fairly rare on war tribe drops, but keep an eye out.
- If you use the port back to temple option while in Crow form you take extra durability damage and put you temple port on cooldown. When in Crow form you can fly through gates and resurrect at any friendly or neutral hero statue on the map.
- Outposts in the campaign worlds will sometimes have chests at them, if you kill the guards and capture the outpost you can loot the chest for several war tribe level pieces of gear and loot.
Crafting & Gathering
For crafters you pick the race with that crafting bonus (if one exists) and class with highest relevant experimentation point stat which you will put all your points in, use the guidelines below to make crafters:
- Blacksmithing: Stoneborn Champion - Strength (Note that Blacksmiths specialize in armor or weapons via their discipline, need 2 characters for full coverage)
- Leatherworking: Elken Confessor - Dexterity (Note this is not a primary stat for Confessor, make sure you pump the right stat!!!)
- Woodworking: Wood-Elf Frostweaver - Strength (Note this is not a primary stat for Frostweaver, make sure you pump the right stat!!!)
- Jewelcrafting: Human Ranger - Dexterity
- Necromancy: Nethari Confessor - Intelligence
- Runemaking: High-Elf Confessor - Intelligence
- Stonemasonry: Half-Giant Champion - Strength
- Alchemy: High-Elf Confessor - Intelligence
- All Crafters must equip their specific craft's exploration disc. For the other disc you can pair a complementary crafting disicpline or a gathering discipline. Crafting characters can be viable for combat if their class' primary combat stat lines up with their primary crafting stat.
- Once you have the crafting disc equipped you can now use a crafting belt available from exploration discipline vendor. This belt will give you some crafting stats and will be upgraded overtime to add additional stats.
- Progressing a crafter requires crafting items from that specialty for the chance to acquire an uncommon disicpline of that type, you will need several of these to upgrade your crafting exploration discipline and your crafting belt.
For gatherers you pick the race with that gathering bonus (if one exists) and if possible a stealth class or Dexterity/Intelligence option when applicable, the best combos for each are:
- Skinning: Minotaur Ranger Brigand - Dexterity
- Quarrying: Half-Giant Champion Pit Fighter - Strength
- Logging: Half-Giant Champion Pit Fighter - Strength
- Mining: Half-Elf Assassin - Dexterity
- Digging: Guinecean Duelist - Dexterity
- Gatherers can pick Major and Minor disciplines appropriate to their combat classes' regular needs, they will equip Exploration Disciplines into the specific slots just for them. You will always want to slot your gathering type discipline to match your passive training and either a specialty discipline like Villein/Connoisseur/Foreman or another gatherying type discipline.
- Once you have the gathering disc equipped you can now use a gathering belt available from exploration discipline vendor. This belt will give you some gathering stats and will be upgraded overtime to improve said stats.
- You can only equip intermediate tools (which can be crafted at general or runetool crafting bench) with a common gathering disc. To equip advanced runetools you will need an Epic gathering disc. This requires gold and several gathering discs.
- Progressing a gatherer requires gathering items from that specialty for the chance to acquire an uncommon disicpline of that type, you will need several of these to upgrade your gathering exploration discipline and your gathering belt.