New Player Guide

Welcome to Crowfall! This guide will outline the first important steps you’ll need to take to get into the action. Before we get into more detailed explanations here’s some things you need to know right now:

Leveling a Character

  • Races have different stat bonuses and perks, you can see the details here, check the bottom of this list for meta friendly class/race combos
  • After creating your character you will enter God's Reach and being the New Player Experience, following this chain of quests will guide you through various Crowfall Systems and get you to approximately level 15-18. Do not worry about grinding mobs, items, or gold until you are done with the NPE.
  • Max character level for a starting vessel is 30 and you get 15 Talent points per character. These talents are non-refundable, you will need to remake the character to change your talents. As you’re progressing through the talent trees make sure you carefully spend your points, they are extremely limited and will have a significant influence on how to play your character, be aware that picking a Domain at the end of a promotion is often critical but technically optional.
  • Every other level you get attribute points, 140 in total on a starting vessel, they are all going into your primary stat based on class and role (we'll cover advanced vessels elswhere):
    • Strength: Champions, Knights, Myrmidons, Vindicator Templars
    • Dexterity: Assassins, Duelists, Rangers
    • Intelligence: Confessors, Stormcaller/Archdruid Druids, Archmage/Frostguard Frostweavers, Radical Clerics
    • Spirit: Crusader/Arbiter Clerics, Paladin/Fury Templars, Earthkeeper Druids, Icecaller Frostweavers
    Remaining attributes can be placed in secondary stats (oftne Dexterity or Intelligence for crit and crit amount, or Constitution for extra HP)
  • Keep in mind that some talents contains bundles of attributes, if you are not careful you may find yourself purchasing talents that push you over the stat cap (200 pre vessel upgrades) and thus wasting attribute points. We reccomend you either careuflly plan your talents and attributes ahead of time, or wait to spend your attributes until after you have finished your talent tree.
  • If you have any VIP tokens on your account you can respec (attributes and talents) for free in the Temples near where you enter the world beneath the gates. Your VIP is not being consumed during this beta period, but it must be present on your account to use this feature.
  • You need to be within 100m of a mob kill to gain XP.
  • When sacrificing items for XP at a bonfire you do not get any excess XP over what you currently need to level. Make sure you sacrifice the minimum you need to reach a level.You can split stacks with shift+right click.
  • Once you have completed the NPE you will need to grind appropriately leveled mobs to finishing leveling to 30. Once you have completed the NPE you can move on to the Infected part of the Faction vs Faction World Band, to finish your leveling grind. Each zone in the Infected has increasing level of mobs available, keep moving from zone to zone to find mobs of the appropriate level
  • Try to acquire a set of Advanced Gear as soon as possible, either from grinding or purchasing from the NPC vendors. War Tribe gear drops in the riskier worlds will be better, but you will want a decent baseline before entering those worlds. Novice gear is junk, even if the quality is better than an advanced piece it's raw stats are significantly worse.
  • Current group meta friendly class, promotion, and race suggestions include:
    • Champion:
      • Pit Fighter: Minotaur, Stoneborn
    • Cleric:
      • Crusader: Stoneborn, Human, Centaur, Guinecean
      • Radical: Half-Giant, Guinecean
    • Confessors:
      • Fanatic: Elken, High-Elf, Nethari
      • Inquisitor: High-Elf
    • Druid:
      • Stormcaller: Half-Elf
      • Earthkeeper: Wood-Elf
    • Knight:
      • Secutor: Centaur, Elken, High-Elf, Human
      • Swordsman: Centaur, Elken, High-Elf, Human
    • Myrmidon:
      • Titan: Minotaur, Half-Giant
    • Ranger:
      • Archer: Half-Elf
      • Warden: Half-Elf
      • Brigand: Minotaur, Half-Elf
    • Templar:
      • Paladin: Human, Nethari
      • Vindicator: Nethari,Human
      • Fury: Elken, Human

Items

  • In the God's Reach and the Infected you do not drop your inventory when you die, in a Campaign world you will drop your entire carried inventory when killed. Your equipped gear will stay with you, but takes durability damage.
  • Weapons and Armor drop from war tribes (humanoid mobs) while ethereal dust and some crafting resources come from animals and elementals.
  • Every type of mob in the game can drop sacrifice items, these are usually lore flavored items that can be vendored or sacrificed at a God statue for XP.
  • When comparing items remember that you want Advanced gear; Novice gear is worthless.
  • You want the highest armor value possible, this usually means using the heaviest type of armor you can wear: Plate > Mail > Leather. On armor the Armor stat trumps most secondary stats hands down, pick the one with the most armor.
  • On weapons pay attention to Damage and Attack power, remember 10 Attack Power = 1 Damage when comparing weapons. Weight is also an important stat, you want the lightest weapon possible with the best damage value.
  • Healers care about weapon weight, but only care about support power as their primary stat, damage does nothing for them (aside from Paladins due to Devotion). Support power is fairly rare on war tribe drops, but keep an eye out.
  • If you use the port back to temple option while in Crow form you take extra durability damage and place your temple port on a cooldown. When in Crow form you can fly through gates and resurrect at any friendly or neutral hero statue on the map.
  • Outposts in the campaign worlds will sometimes have chests at them, if you kill the guards and capture the outpost you can loot the chest for several war tribe level pieces of gear and other loot.

Crafting & Gathering

  • For crafters you want to pick the race with best final stats for that craft and take into account classes that have stat bundles in their talent trees to improve your primary crafting stat (the one that gives you experimentation points), use the guidelines below to make optimized crafters:
    • Blacksmithing: Half-Giant Champion - Strength (Note that Blacksmiths specialize in armor or weapons via their discipline, need 2 characters for full coverage)
    • Leatherworking: Guinecean Duelist - Dexterity
    • Woodworking: Half-Giant Champion - Strength
    • Jewelcrafting: Guinecean Duelist - Dexterity
    • Necromancy: Guinecean Duelist - Intelligence (Note not the primary class stat)
    • Runemaking: Guinecean Duelist - Intelligence (Note not the primary class stat)
    • Stonemasonry: Half-Giant Champion - Strength
    • Alchemy: Guinecean Duelist - Intelligence (Note not the primary class stat)
  • All Crafters must equip their specific craft's exploration disc. For the other disc you can pair a complementary crafting disicpline or a gathering discipline.
  • Once you have the crafting disc equipped you can now use a crafting belt available from exploration discipline vendor. This belt will give you some crafting stats and will be upgraded overtime to add additional stats.
  • Progressing a crafter requires crafting items from that specialty for the chance to acquire an uncommon disicpline of that type, you will need several of these to upgrade your crafting exploration discipline and your crafting belt.
  • For gatherers the best long term choice is Guinecean Duelist due to primary gathering stats being maximized via gear and thus secndary stats take priority (Dexterity and Intelligence), plus access to stealth. Otherwise due to racial bonuses and stat bonuses you can also use the follow, though long term they may be suboptimal:
    • Skinning: Minotaur Ranger Brigand - Dexterity
    • Quarrying: Half-Giant Champion Pit Fighter - Strength
    • Logging: Half-Giant Champion Pit Fighter - Strength
    • Mining: Half-Elf Assassin - Dexterity
    • Digging: Guinecean Duelist - Dexterity
  • Gathers will often also try to take as many stat bundles as possible in their talents to maximize their gathering stats over perfect combat builds.
  • Gatherers can pick Major and Minor disciplines appropriate to their combat classes' regular needs, they will equip Exploration Disciplines into the specific slots just for them. You can either slot two gathering disciplines or instead of a second gathering you can use a specialty discipline like Villein/Connoisseur/Foreman. These only drop from R6+ nodes gathered with soul gemmed tools in Dregs campaigns.
  • Once you have the gathering disc equipped you can now use a gathering belt available from exploration discipline vendor. This belt will give you some gathering stats and will be upgraded overtime to improve said stats.
  • You can only equip intermediate tools (which can be crafted at the runetool crafting bench) with a common gathering disc. To equip advanced runetools you will need an Epic gathering disc. This requires gold and several gathering discs.
  • Progressing a gatherer requires gathering items from that specialty for the chance to acquire an uncommon disicpline of that type, you will need several of these to upgrade your gathering exploration discipline and your gathering belt.