Welcome to Crowfall! This guide will outline the first important steps you’ll need to take to get into the action. Before we get into more detailed explanations here’s some things you need to know right now:
Start your passive training to start accumulating points, you can pick 2 out of 3 areas to train at a time on a single account. We’ll get into details of spending them elsewhere, but right now get them accumulating using the following:
If you don’t plan to gather or craft pick Combat and Exploration.
If you plan to Gather or Craft but still want to PvP, Combat and either Exploration or Crafting pending interests
If you plan to avoid PvP and focus on logistics, you can pick Exploration and Crafting
Leveling a Character
Races have different stat bonuses and perks, you can see the details here, check the bottom of this list for meta friendly class/race combos
Every level you get attribute points, 60 in total on a starting vessel, they are all going into your primary stat based on class and role (we'll cover advanced vessels elswhere):
Max character level is 30 and you get 55 Talent points per character. These talents are non-refundable, you need to remake the character to change your talents. As you’re progressing through the talent trees make sure you save enough points to unlock your Minor Discipline slots(1 each) and Major Disciplines(5 each) - they are critical to almost every character build.
You need to be within 100m of a mob kill to gain XP.
When sacrificing items for XP at a bonfire you do not get any excess XP over what you currently need to level. Make sure you sacrifice the minimum you need to reach a level.You can split stacks with shift+right click.
Current group meta friendly class, promotion, and race suggestions include:
Alpha Warrior: Centaur, Half-Giant
Pit Fighter: Minotaur, Stoneborn
Barbarian: Centaur, Half-Giant
Crusader: Stoneborn, Guinecean, Centaur, Human
Fanatic: High-Elf, Nethari
Inquisitor: High-Elf, Nethari
Secutor: Centaur, Elken, High-Elf, Human
Swordsman: Elken, High-Elf, Centaur, Human
Sentinel: Centaur, Elken, High-Elf, Human
Titan: Half-Giant, Minotaur
Conqueror: Half-Giant, Minotaur
Archer: Wood-Elf, Half-Elf
Vindicator: Human, Elken, Nethari
Paladin: Nethari, Human
Fury: Human, Elken
In the God's Reach world band (God's Reach and the Infected) you do not drop your inventory when you die, in a Campaign world you will drop your entire carried inventory when killed. Your equipped gear will stay with you, but takes durability damage.
Weapons and Armor drop from war tribes (humanoid mobs) while ethereal dust and some crafting resources come from animals.
When comparing items remember that you want Advanced gear; Novice gear is worthless.
You want the highest armor value possible, this usually means using the heaviest type of armor you can wear: Plate > Mail > Leather. On armor the Armor stat trumps most secondary stats hands down, pick the one with the most armor.
On weapons pay attention to Damage and Attack power, remember 10 Attack Power = 1 Damage when comparing weapons. Weight is also an important stat, you want the lightest weapon possible with the best damage value.
Healers care about weapon weight, but only care about support power as their primary stat, damage does nothing for them (aside from Paladins due to Devotion). Support power is fairly rare on war tribe drops, but keep an eye out.
If you use the port back to temple option while in Crow from you take extra durability damage and put you temple port on cooldown. When in Crow form you can fly through gates and resurrect at any friendly or neutral hero statue on the map.
Crafting & Gathering
For crafters you pick the race with that crafting bonus (if one exists) and class with highest relevant experimentation point stat which you will put all your points in, use the guidelines below to make crafters:
Blacksmithing: Stoneborn Champion - Strength (Note that Blacksmiths specialize in armor or weapons via their minor, need 2 characters for full coverage)
Leatherworking: Elken Ranger - Dexterity
Woodworking: Wood-Elf Ranger - Strength (Note this is not a primary stat for Rangers, make sure you pump the right stat!!!)
Jewelcrafting: Human Ranger - Dexterity
Necromancy: Nethari Confessor - Intelligence
Runemaking: High-Elf Confessor - Intelligence
Stonemasonry: Half-Giant Champion - Strength
Alchemy: High-Elf Confessor - Intelligence
All Crafters must equip their specific craft's Major and Minor disc. For the other two minors you wills use Helper Monkey and Attention to Detail, if your race has an extra minor slot you also use Risk Management. The second major slot can be anything, but crafting characters are essentially worthless for combat due to using most of the discipline slots for crafting.
For gatherers you pick the race with that gathering bonus (if one exists) and if possible a stealth class or Dexterity/Intelligence option when applicable, the best combos for each are:
Gatherers can pick Major and Minor disciplines appropriate to their combat classes' regular needs, they will equip Gathering Disciplines into the specific slots just for them. You will always want to slot your gathering type discipline to match your passive training and either a specialty discipline like Villein/Connoisseur/Foreman or another gatherying type discipline.